Prince of Persia Codexery

The Forgotten Sands

A young prince, a spirit of sand, and a sorcerer's endless hunger collide beneath a desert sun.

The Forgotten Sands

Prince of Persia: The Forgotten Sands is a 2010 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It presents a younger Prince—still in his mid-teens—on his first major quest beyond his father's kingdom, set in a vast desert realm. The game introduces Elika, a sentient sand spirit who becomes the Prince's companion, and Kaum, a sorcerer whose hunger for power drives the central conflict. The game is notable for its split co-op mode, allowing two players to control the Prince and Elika simultaneously.

As a narrative entry in the Prince of Persia franchise, The Forgotten Sands occupies an earlier point in the Prince's life, showing him before the events of the better-known Sands of Time and the original 1989 adventure. It emphasizes partnership, the learning curve of a young hero, and the moral weight of wielding the Dagger of Time, while expanding the franchise's visual palette into sweeping desert landscapes and crumbling sandstone ruins.

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release year
2010
Genre
Action-adventure
Protagonist
The Prince (young)
Companion
Elika (sand spirit)
Antagonist
Kaum (sorcerer)
Co-op
Two-player (Prince + Elika)

Lore & Background

In the desert kingdoms beyond the Prince's homeland, sand spirits—ancient, semi-sentient beings woven from the very grains of the dunes—have existed since the world's formation. They are neither fully alive nor dead, and their power over sand, time, and memory makes them objects of both reverence and covetous desire. Kaum, a brilliant and bitter sorcerer, has spent years capturing these spirits, binding them to his will to extend his own life and reshape the desert in his image. His experiments have scarred the land, turning once-lush oases into choking wastelands.

The Prince, sent by his father to broker a peace or retrieve a spirit for the royal court, stumbles into Kaum's domain. There he encounters Elika, a sand spirit who has broken free of Kaum's binding. Unlike the other spirits she has met, Elika possesses a fierce, almost feral independence. Their alliance is not born of romance in the traditional sense but of mutual survival: the Prince needs her knowledge of the sand to navigate the cursed ruins, and she needs his Dagger of Time to sever the last threads of Kaum's control.

The Dagger of Time, inherited through the Prince's lineage, is not merely a weapon. It can reverse a few seconds of reality, undo a fatal mistake, or freeze a moment in place. In the hands of a teenager still learning what he is capable of, it is both a crutch and a temptation. The Forgotten Sands frames the Prince's journey as one of growing into that responsibility—learning that power without wisdom is just another form of Kaum's sorcery.

In Their Own Story

The wind carried the smell of crushed pomegranate and old iron. The Prince knelt in the dune's shadow, his fingers tracing the hilt of the Dagger, feeling the faint warmth of seconds still trapped in its blade. Behind him, Elika shifted—grains of gold and amber cascading off her shoulders like a slow avalanche. She did not blink. She did not need to.

"He is closer now," she said, her voice the sound of sand pouring through an hourglass. "You can feel it in the way the dunes lean toward his tower."

The Prince stood. The ruins of the old citadel rose ahead of him, half-swallowed by the desert, its arches framing a sky the color of a bruise. Somewhere up there, Kaum was waiting with his hands full of stolen light and his eyes full of nothing.

"Then we go up," the Prince said. And the sand, as if in answer, began to rise around his boots.

Reader's Guide

The inciting incident: The Prince, still a teenager, is dispatched by his father to a desert kingdom to retrieve a sand spirit for the royal court. What begins as a diplomatic errand becomes a desperate survival when he discovers Kaum has already captured most of the spirits and is using them to warp the desert itself. The Prince's first encounter with Elika—free, hostile, and barely contained—sets the tone for a partnership built on necessity rather than trust.

The central conflict escalates through a series of ruined complexes, sand-choked canyons, and Kaum's fortified tower. The Prince must master the Dagger of Time's reversal ability while Elika manipulates the environment—raising sand bridges, collapsing floors, and shielding them from sorcerous attacks. The co-op mode, where one player controls the Prince and the other Elika, is the game's most distinctive design choice: it forces the two characters to literally complement each other's abilities to progress, a mechanic fans either praised as innovative or criticized as shallow in its execution.

The climax pits the Prince and Elika against Kaum in his tower, where the sorcerer has bound enough spirits to briefly suspend time across the entire desert. The Prince must use the Dagger not to fight Kaum directly but to restore the spirits' freedom, breaking Kaum's power at its source. The resolution is bittersweet: Elika, freed from the desert's curse, departs, and the Prince returns home changed—older in spirit if not in years.

Among fans, the game is often discussed for its co-op mode's limitations and for casting the Prince as a more uncertain, younger figure than later entries. Its desert setting and the Elika partnership remain a distinct tonal shift within the franchise.

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